When you're listening to audio on an iOS device, you can send it directly to any AirPlay output on your local network. If you have multiple AirPlay 2 devices, you can also send to one or more of those. However, you may wish to send to combination of both AirPlay 2 and AirPlay 1 devices (including Airfoil Satellite running on Macs, Windows PCs, other iOS devices, or Android). Sonos app mac downloaden. While iOS isn't capable of doing this, it is possible using a combination of Airfoil and Airfoil Satellite. Read on to learn how to use Airfoil to send audio from iOS to multiple outputs, regardless of their AirPlay version.
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These instructions are written for our Mac users. Airfoil for Windows users, please see this post.
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The Basics
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Mac Playthrough Audio App Creator
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To send from iOS to all types of AirPlay devices, we'll use a two-step process. First, we'll send audio from iOS to a Mac running Airfoil Satellite. Second, once the audio reaches the Mac, Airfoil on the same machine will pick it up and send it out to multiple speakers.
Above, audio flows from the iOS device to the computer running via Airfoil Satellite. Airfoil Satellite is then captured by Airfoil and the audio is passed on to multiple outputs.
Walkthrough
Step 1: Send from iOS to your computer
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First up, be sure you've got the latest versions of Airfoil and Airfoil Satellite installed on your Mac. Launch both applications on the same machine. On the iOS device, tap the AirPlay icon in the audio app you're using (below left) or use the system-wide AirPlay control found in the Control Center (below right).
The Airfoil Satellite instance you're running on your Mac will appear as an output option, and you can choose to send audio to it. Here, we see Airfoil Satellite receiving audio sent by an iPhone. Now, the iOS device's audio will be audible on the Mac.
Step 2: Send from your Mac to all your audio outputs
With the audio flowing from the iOS device to the Mac, you're halfway to your goal of sending that audio to multiple outputs. Best free app to record audio on mac. This feat is ultimately accomplished with the help of Airfoil. In Airfoil, select Airfoil Satellite as the audio source in the menu at the top of the window, then transmit to any and all outputs you like. Below, you can see that the audio originally from the iPhone is being pulled from Airfoil Satellite and sent out to a Bluetooth Speaker, a Chromecast, and an Apple TV:
Now, the audio from the iPhone is being heard through multiple audio outputs throughout the house. Happy listening! Mac app store upgrade.
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Version 2.5.0
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- Devices menu now shows the Master Volume.
- Input devices now properly show and update the muted state.
- Toggle mute for default input device now shows the HUD to indicate status change.
- Add hotkeys for controlling the default input device’s gain and mute.
- Input devices now show gain dB value properly.
- Changing the gain of an input device no longer beeps.
- Added Priority devices for Input devices.
- Added HotKeys for changing the default input device.
- Volume feedback beeps now play on the appropriate device.
- Sound Control no longer interferes with macOS automatic device selection if priority devices are not enabled.
- Reduced CPU use.
- Added option to show and control apps that have been explicitly added to the listing.
- Fixed audio distortion after switching sample rates on bluetooth devices.
- Addressed application hang when switching to a bluetooth device or a built-in device on T2 Macs.
- Master volume displayed in the touch bar now updates properly when the default output device is changed.
- Added support for AirPlay!
- Added AppleScript support for setting mute, volume and balance.
- Added support for Zoom Thunderbolt audio devices.
- Sound Control volume change overlay more closely matches the system.
- Fixed a crash that could happen when muting AirPods Pro.
- Menu bar icon no longer shows disabled if STZ Audio Process plugin isn’t installed.
- Last version to support macOS 10.11 (El Capitan), 10.12 (Sierra), 10.13 (High Sierra. The next update to Sound Control will require macOS 10.14 (Mojave).